hey,
this week was mostly about finishing something i’d been working on for too long.
i didn’t do any marketing for saasheaven at all, but it still climbed to 95 stars. that was a nice reminder that good projects can keep moving even when you’re not actively pushing them. still, it’s clear that stars alone don’t equal money, which brings me to the main thing this week.
i finally launched the b2b product.
it’s called qreasure. it lets people run real world treasure hunts using qr codes. no app installs, works on any phone, and you can see live progress as people play. it’s something i’ve been building for a while, and honestly, my energy was starting to fade. shipping it felt like lifting a weight off my shoulders.
there’s a 50% launch offer running right now, and i’m trying to get the first sale through reddit and cold outreach. if this becomes the first real income in this challenge, that would be huge. even if it doesn’t immediately, getting it out there matters way more than endlessly polishing it in private.
this week was mostly just qreasure. no shiny new experiments, just finishing, fixing, and launching. and that feels like progress.
looking ahead, the plan is clearer now:
until february, the main focus is the swift student challenge. alongside that, i’ll be cold emailing potential users for qreasure and trying to get real feedback and customers.
mathhacks is still in validation mode. if the waitlist hits 25 signups before march, i’ll build it. if not, i won’t. setting that rule makes it much easier to stay disciplined.
i also want to start promoting this newsletter more and validating a new community building idea. it’s more of a free course style thing, so the goal there is interest, not money, at least initially.
overall, this week wasn’t flashy, but it was important. qreasure is live, i can finally move on mentally, and for the first time in a while, it feels like there’s a real chance of turning effort into income.
thanks for following along,
vulcan
